Learnt From Video Games

VideoGames Does anyone learn anything by playing video games? I think there are some Level One/ Amateur Level answers, "It improves their motor skills." Then there are some answers which are Advance Amateur/ Level Two responses, "It teaches them to stay focused on a task for a while." Then there are what can be a  Level 3 response, "I noticed my kid getting interested in history and science because of the video games they play." I came across this response which is from a parent - clearly one that will be categorized as Masters of the Universe response endorsing games, "I've got a 9 year old and two 7 year olds. All boys. They are allowed to play Xbox about once a week, sometimes more and DS on occasion. What do they get out of it? Well they get to think creatively, whether building their own levels and environments (working with each other to build a level in Lego Indiana Jones for a few hours, or a track in Trials HD) that they then get to test. They have to learn/work on communication skills in dealing with each other and negotiating not only what they are going to play next but what they are going to do in a particular game."Read more responses hereMost disagree and say "Most  popular games  don't require analytical thinking or planning or creativity...  MW2 (Modern Warfare for the uninitiated), probably the most popular game in recent history was just basically a rail shooter. Even the competitive component favors twitch reflexes over actual planning and tactics. WoW (World of Warcraft), the most successful game to date does not require analytical thinking or analysis."I have always been interested in exploring what Corporations can learn from Video Games.  Here is what are top reasons:1. How to design the work content/ an activity that people willingly come back to regularly.2. How to design the skill level of the task such that it is tough and yet people strive to improve their skills by working at it regularly.3. How to design a task that is so engaging that people are motivated to sneak back to give it a shot one more time with the hope of improving their odds of success - even when they have come back home  REALLY tired.4. How to create reward systems that are intangible and yet meaningful enough to motivate people to excel even as the tasks become harder and harder. Any game designers reading this? I would really like to get your insights.5. How to effortless teach people to collaborate and compete with people across the world (think online games) and raise each others skill level.The biggest insight I had was when I read that a focus on remaining (vs. completed) actions increases the motivation to move up to a more advanced level. But the focus on completed (vs. remaining) actions increases the satisfaction derived from the present level.The organizations would do well to perhaps motivate the high potential employees by pointing them to what remains to be achieved. This could be the approach the coach takes to motivate the high achievers as well. The feedback should focus on what hey could have done better. What are some of the opportunities they should utilize in future to go to the next level.The rest of the steady achievers that form the majority in any group would get motivated by having them celebrate the results they have achieved rather than on the tasks that they did not complete. Their managers should take time to celebrate the current achievements much more. Their coaching would be more by looking back in time over what they have done to come to the level they have.Does that mean that high achievers look ahead while the rest of the people revel in nostalgia? What is your take? If you know game designers who have worked on one of the top 10 games, I want to talk to them. Mail me at abhijitbhaduri@live.com

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